10 Common Virtual Reality Training Myths Debunked

This post was originally published in Visartech Blog.

There are many misconceptions going around virtual training, that’s why here we’ll leave our counterarguments and bust some myths at the same time!

Myth #1:

VR can be very expensive.

The truth:

VR employee training saves you money.

It seems unbelievable when you realize that virtual reality training simulations can actually spare you money compared to traditional eLearning courses.

Research by Brandon Hall Group shows only 4 factors can save businesses of up to $2,000 per training program. They are:

  • the fewer production delays
  • the drop in insurance
  • injury-related costs
  • the declining price tag associated with the equipment

How do you like it?

Read more: Virtual Reality Simulations to Elevate Training: 5 Industries That Benefit

Although at the very beginning of the implementation you may observe the significant upfront cost, VR training will amuse you when you’ll end up with money left.

Myth #2:

It’s still expensive at scale.

The truth:

The scalability of VR training for the enterprise is definitely one of the stronger points.

With devices like Oculus Go, you can easily have trained into as many locations as you want around the world. The software allows you to control content management and do all new updates. Even if the fresh content library is created, it will be pushed to all devices at the same time.

Myth #3:

A very limited number of companies develop VR training and provide the service.

The truth:

Your options are unlimited when it comes to choosing VR training developers.

There are thousands of different software companies around the world that develop immersive training from scratch at a competitive price and you can choose one that matches your needs best.

Myth #4:

You need plenty of space to use a VR headset.

The truth:

Using a Standalone VR headset actually requires little space.

Read also: Why You Should Give Up on PC VR and Focus on Standalone VR Apps

But of course, you better have a safe place or a separate room to conduct VR training for organizations. Besides, people will be happy to make the room as long as the experience is good enough for them to justify it.

Myth #5:

VR training locks us back into a classroom-based model.

The truth:

VR is mobile and can be used remotely.

The trainee can access/download immersive training material from the company’s website, and use it wherever he/she wants (sticking common safety rules herewith).

Moreover, with trends such as BYOD (Bring Your Own Device) becoming more popular, the world is moving to a decentralized workplace where people cooperate over large distances. Since VR headsets are getting cheaper, they can be easily bought for training goals and implemented remotely.

If the first 5 of the debunked myths touched upon you, you are welcomed to acknowledge the rest of Visartech story: "10 Common Misconceptions about VR Training and How We Dispelled Them".

Conclusion

Convincingly enough, Virtual Reality reveals an incredible opportunity for businesses to train people, overcoming all obstacles and blank accusations on its way.

At Visartech, we believe that VR experiences should be seamlessly integrated into eLearning, be at a reasonable price, and accessible anywhere at any time.

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Originally published at https://www.visartech.com

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Visartech Inc.

Visartech Inc.

A software product development agency that creates custom digital solutions for businesses: SaaS, Backend, WebGL, web & mobile apps. Reach us www.visartech.com